Players can also manage their nitrous usage during a race by using the touch-sensitive panel to control the power of their boost. Try this game and make up your own mind, but if you have limited bandwidth or time, be aware that you might not enjoy it. Utilizing the handheld's touch screen technology, gamers can create their own custom vinyl designs in the Design Studio and apply them to the car for a unique tuner racing look. If you use it, you'll usually end up screwing up your race line. Unlike the consoles, the nitros are nearly unusable due to the bad physics. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on GameCube, PlayStation 2, Xbox, Nintendo DS, Game Boy Advance and Windows. Final Recommendation: Need For Speed: Underground 2 has its own fair share of pros and cons, but if you want the best portable racer out so far with you, then you should definitely get this. You have to win all the mini games to be able to upgrade your car. Need for Speed: Underground 2 (NFSU2) is a cross-platform racing video game published and developed by Electronic Arts. The mini games are a pain to get through and sadly they are necessary. I played the game to the very last race, and I can tell you that things never improve. It's really fun to try and perfect a race, but even if you drive the perfect race, the rubber-band-AI seem to always catch up, no matter how far ahead you are. This makes it impossible to make up for your mistakes. The AI will occasionally screw up but if the AI get too far away from you, it seems like the traffic in front of them disappear and they never seem to make a mistake. The AI is really where this game gets dodgy. If you hit an oncoming car, which mostly seem to spawn in front of you and not the AI, it will hurdle your car backwards and usually cause your car to turn diagonal, making it impossible to recover and get back into the race. In the meantime, have a look at some exclusive screenshots by hitting the media links below.This game is not that great. Fingers crossed, though.Įlectronic Arts is expected to make an official announcement regarding Need for Speed Underground 2 DS later this week. Though Electronic Arts hasn't confirmed the feature yet, we're expecting that the game will require a copy of the game for each player that wants to enter the race it certainly would be killer to have Game Share mode a la Ridge Racer DS for single cartridge multiplayer, the game looks far too complex to make this feature a reality this early in the Nintendo DS' life. Of course, wireless play is obviously a huge draw for the Nintendo DS version of Need for Speed Underground. Anything you can draw with the stylus can be slapped on specific locations of your car's exterior. Platforms: Game Boy Advance, Nintendo DS, Nintendo GameCube, PC, PlayStation 2, Xbox, Xbox 360. If youre a gamer that strives to see all aspects of the game, you are likely to spend around 28½ Hours to obtain 100 completion. The development team has incorporated a paint program that enables decal artists to create whatever their minds can conceive for true vehicular personality. When focusing on the main objectives, Need for Speed: Underground 2 is about 20 Hours in length. But Need for Speed Underground has always been about personal expression and customization, and the Nintendo DS' touch-screen will come into play here to put custom decals on their rides. Its touch-sensitive feature will also come into play when players need to kick in their car's nitrous for a massive boost of speed. If you liked the video please remember to leave a Like & Comment, I appreciate it a lotFollow me on Dailymotion. During races, the lower-screen will, not surprisingly, be used for track maps. The early screenshots offered up by Electronic Arts already show sharper car models and texture work on the environments, but we'll have to wait and see the game in motion before we make a final assessment on the team's grasp of the DS' capabilities.Īs for utilizing the other components of the Nintendo DS system, Need for Speed Underground will utilize both screens for multiple features. With the Nintendo DS hardware, however, Pocketeers has a lot more capabilities under the hood to work with, so we're expecting some impressive things out of the visuals that Need for Speed Underground 2 DS will push. Need for Speed Underground 2 is pretty good, but unfortunately most of the stuff you do in between races. The team has already proven itself with, at the very least, amazing 3D graphic engines on hardware that was never meant to pull 3D off.at all. For the Nintendo DS version of the series, Electronic Arts has recruited the skills of Pocketeers, the development studio previously responsible for the two Need for Speed Underground titles for the Game Boy Advance.
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